Arise Crossover Best Stats: Full Breakdown & Build Rankings - Guide

Arise Crossover Best Stats: Full Breakdown & Build Rankings

Find the best stats in Arise Crossover. Compare Shadow Power, Agility, Reach, Weapon Mastery, and Player Speed with tested builds.

2026-11-01
arise crossover Wiki Team
Quick Guide
  • Arise Crossover best stats are Shadow Power, Shadow Agility, and Shadow Reach.
  • Shadow Power gives 5% more damage per level — the highest value in the game.
  • Weapon Mastery falls off hard in late game; shadows do almost all your damage.
  • Stat resets cost tickets, so plan your build before spending points.
  • Guild buffs add extra Shadow Reach, making the stat optional for guild members.

Arise Crossover Best Stats Overview

Arise Crossover gives every slayer five stats to invest in: Shadow Power, Shadow Agility, Shadow Reach, Player Speed, and Weapon Mastery. With a cap of 150 points per stat and a stat reset costing 79 tickets, choosing the right build matters. We tested what happens when each stat is fully maxed, and the results make the ranking clear: shadow stats dominate, while weapon-focused investment plateaus early.

Video Highlights:

  • All five stats maxed one at a time to measure real impact
  • Shadow Power pushed shadow damage from roughly 1.6 million to over 9 million per hit
  • Shadow Agility reached roughly a 300% shadow speed increase at 150 points
  • Weapon Mastery only scaled weapon damage from 1.3 million to 2.7 million
StatEffect Per LevelValue at 150 PointsPriority
Shadow Power+5% shadow damageMassive DPS jump★★★★★
Shadow Agility+2% shadow speed~300% faster shadows★★★★★
Shadow Reach+1% shadow range~150% longer reach★★★★
Player Speed+1% movement speed~150% faster movement★★
Weapon MasteryWeapon damage scalingModest damage gain★★
Editor's Take

If you only invest in three stats, make them Shadow Power, Shadow Agility, and Shadow Reach. Player Speed and Weapon Mastery are comfort picks, not core stats.

Stat-by-Stat Breakdown

Resets Cost Tickets

A full stat reset costs 79 tickets. Test low-level investments before committing all your points to one stat.

Shadow Power — The Damage King

Shadow Power scales at 5% per level, the strongest multiplier in the game. In testing, total shadow damage jumped from around 1.6 million to over 9 million after maxing the stat, and DPS climbed past 300 million with relics equipped. Late-game builds should treat this as the main stat.

Shadow Agility — Farming Essential

Each level adds 2% shadow speed, reaching roughly a 300% increase at the 150 cap. Slow shadows mean slower clears in dungeons; maxed shadows move dramatically faster and clear packs without waiting.

Shadow Reach — The Grinder's Friend

At +1% range per level, maxed Shadow Reach extends your shadows about 150% farther, letting them trigger on NPCs across long distances. It looks almost unfair — and it is excellent for farming money, gems, and dungeon runs. Guild shadow range buffs stack on top, so guilded players can shave points here.

Player Speed — Situational

Maxed Player Speed gives about 150% bonus movement. It feels fast, but it does nothing for clear speed unless your shadows are already agile. Treat it as a luxury stat.

Weapon Mastery — Skip It Late Game

Testing showed weapon damage going from 1.31 million to only 2.76 million after maxing. Shadow Power's 5% per level simply outclasses it, and late-game shadows carry your damage anyway.

Dungeon Build

  • Shadow Power: 150
  • Shadow Agility: 150
  • Shadow Reach: rest

Money Farming Build

  • Shadow Reach: 150
  • Shadow Agility: 150
  • Shadow Power: rest

Guild Member Build

  • Shadow Power: 150
  • Shadow Agility: 150
  • Player Speed: rest

How to Build Your Stats Step-by-Step

1

Farm Tickets for a Reset

Keep 79 tickets on hand before experimenting. Never respec blindly — plan the full build first.

2

Max Shadow Power First

Dump 150 points into Shadow Power. The 5% per level scaling gives the biggest damage return at every stage of the game.

3

Max Shadow Agility Second

Add 150 points to Shadow Agility. Faster shadows mean faster dungeon clears and better farming uptime.

4

Fill Shadow Reach or Player Speed

Solo players should invest remaining points in Shadow Reach for range. Guild members with range buffs can pick Player Speed for comfort instead.

5

Skip Weapon Mastery

Leave Weapon Mastery at zero unless you are very early game. Weapon damage falls off once shadows become your main source of DPS.

Build Verified

The Power > Agility > Reach priority was confirmed by direct testing — shadow damage more than quadrupled after maxing Shadow Power alone.

Stat Investment Goals

GoalRecommended StatsWhy It Works
Fast dungeon clearsPower 150, Agility 150High damage plus fast shadow speed
Gem and money farmingReach 150, Agility 150Shadows hit distant NPCs passively
Boss damagePower 150, Agility 150DPS over 300 million with relics
Early game levelingBalanced Power + AgilitySmooth progression before late-game scaling
Relics Multiply Results

Relics and buff items like the Snow Monarch scale with your Shadow Power. The higher your stat, the bigger the payoff from every equipped relic.

Best Stats Checklist:

  • Max Shadow Power to 150
  • Max Shadow Agility to 150
  • Invest spare points in Shadow Reach
  • Keep 79 tickets for a stat reset
  • Leave Weapon Mastery untouched in late game

FAQ

Q: What are the best stats in Arise Crossover?

Shadow Power, Shadow Agility, and Shadow Reach are the top three. Shadow Power gives 5% more shadow damage per level, Agility makes shadows about 300% faster at cap, and Reach extends your farming range. Player Speed and Weapon Mastery are optional.

Q: Is Weapon Mastery worth leveling?

Not in late game. Testing showed weapon damage only rising from about 1.31 million to 2.76 million when maxed, while Shadow Power pushed shadow damage past 9 million. Shadows, not weapons, carry late-game DPS.

Q: How much does a stat reset cost?

A full stat reset costs 79 tickets. Plan your build before respeccing so you don't waste tickets on trial and error.

Q: Do I need Shadow Reach if I'm in a guild?

Not necessarily. Guilds provide shadow range buffs that stack with your own reach. If your guild bonus is strong, spare points are better spent on Player Speed for comfort.